Replay 0.10.15 ALPHA — Publisher: CF Studio — Collect & Replay
Copyright RETROLLECT contributors. Distributed under the ISC license declared by the project.

Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHORS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

The private Node.js 24.20.0 runtime is redistributed from https://nodejs.org/download/release/v24.20.0/.
Its full LICENSE, including bundled third-party notices, is included as NODE-LICENSE.txt.
Private RetroArch and DeSmuME are included. Their notices are in licenses/. Exact component versions, hashes and corresponding-source archive names are in emulator-components.json. Corresponding sources and build recipes must accompany installer distribution.
The private XMB menu assets are from libretro/retroarch-assets v1.22.0 (CC BY 4.0). The M+ font has its own Free License. The asset license, font notice and XMB attribution are included in licenses/; the pinned upstream archive and checksum are recorded in emulator-components.json.
The private controller mappings come from libretro/retroarch-joypad-autoconfig v1.22.0 (MIT). Its COPYING notice and pinned source archive accompany the package. The private RetroArch build applies retroarch-play-autport.patch, included with corresponding sources and checksum.
The compact Nintendo DS runtime catalogue is derived from the Retrollect canonical catalogue and No-Intro DAT-o-MATIC metadata (Nintendo DS Encrypted/Decrypted 20260927-172544). It contains no ROM, BIOS, artwork or complete DAT. Its separate version and SHA-256 are in retrollect-play-catalogue/runtime/nds.json.sha256.
No proprietary BIOS, ROM, personal configuration or browser credential is included.
The read-only CHD helper uses libretro-common sources from the exact LRPS2 commit recorded in build-metadata.json. The Replay wrapper is ISC; the original rchd, rflac, compression and libretro-common copyright and license notices are collected in licenses/lrps2-ps2-NOTICES.txt. The pinned upstream source archive and the helper build recipe accompany the corresponding sources. No disc conversion tool is included.
NES uses FCEUmm (GPL-2.0-or-later); Super Nintendo uses bsnes-mercury Balanced (GPLv3). Their exact source commits, archive checksums, build recipes and collected notices are included through emulator-components.json, licenses/ and the corresponding-source delivery. All corresponding sources and notices must accompany any future installer distribution. Snes9x is not included.
NES/SNES runtime catalogues contain only derived names and fingerprints from No-Intro via libretro-database, pinned at fbeefcb46c2e1b20a7e2945f34a694a41b2d6f90. Source URLs/checksums are in each catalogue; no commercial ROM, firmware or raw DAT is bundled.

The Linux folder picker is Replay source under the ISC notice above. It uses the system GIO library (LGPL-2.1-or-later) and the desktop portal; neither library nor portal binaries are redistributed inside this package. Windows uses the platform .NET Framework FolderBrowserDialog. No extra third-party helper binary is downloaded. The picker source and build recipe are included in the corresponding build-source archive.

Sega Master System uses Gearsystem (Ignacio Sanchez and contributors, GPL-3.0-or-later), with its MIT-licensed miniz and other upstream notices. Sega Mega Drive uses BlastEm (Michael Pavone and contributors, GPL-3.0-or-later), with bundled zlib and upstream notices. CF Studio publishes Replay, not these third-party components. Complete collected notices, immutable upstream archives, build recipes and changes accompany the corresponding-source archive. No Sega CD, 32X, Game Gear or proprietary BIOS is included or enabled by Replay.
The Sega runtime catalogues contain only derived names and exact SHA-1 fingerprints from No-Intro via libretro-database at fbeefcb46c2e1b20a7e2945f34a694a41b2d6f90; source URLs and checksums are recorded separately in each catalogue.

PlayStation uses the software Beetle PSX core (Mednafen/libretro contributors, GPL-2.0-or-later) and free PCSX-Redux OpenBIOS (MIT/Expat and its upstream notices). OpenBIOS is not Sony firmware and does not guarantee compatibility with every commercial game. The Debian-pinned firmware, its matching original source and Debian build recipe, and Beetle PSX's exact source archive must accompany distribution. Their checksums and notices are recorded in emulator-components.json and licenses/. PS1 catalogue metadata and track fingerprints are derived from the pinned Redump DAT via libretro-database; no game content is bundled.

PlayStation 2 uses the separately packaged LRPS2 core (PCSX2/libretro contributors, GPLv3) and a separate RetroArch frontend with Vulkan/OpenGL Core. The original consoles/PS1 frontend is retained. LRPS2's pinned complete source archive and embedded third-party sources, separate frontend source, existing controller patch, build recipes and collected notices accompany redistribution. The PS2 catalogue contains only names and exact ISO fingerprints derived from the pinned Redump metadata via libretro-database. Sony BIOS files must be supplied locally by their legal owner; no Sony BIOS, game or personal configuration is included. PS2 is ALPHA; compilation/ABI checks do not certify game compatibility or real Windows rendering.
